CANIMATE will allow animation controls to be created and manipulated in Visual Basic. In the current release, only 2D animation is supported. There are two types of animation supported: sprite and cell animation. They may be used concurrently or separately. Sprite animation is moving an image about on the screen. Cell animation uses frames, or pictures of the same thing in various states of motion, much like a motion picture. Combining the two techniques results in a much more realistic mode of animation than either technique alone. A bird can beat its wings as it flies about the screen, for example. Sometimes only one is needed; a fire stays in one spot and flickers, while an arrow flies without ever changing its shape.
This evaluation version may be freely redistributed. It contains the evaluation version of CANIMATE.VBX, the help file CANIMATE.HLP, a sample game (GAME.EXE, GAME.FRM, GAME.MAK), a sample bitmap (BIRD.BMP), a file with instructions for credit card orders from PsL (CREDCARD.TXT) and this file (README.TXT) The GAME.EXE program expects VBRUN300.DLL. The preview version of CANIMATE.VBX v2.0 is CANIMATE.V20 and must be renamed to CANIMATE.VBX for use. If you use it instead of 1.3 with the sample, you will need to set ransparency to True on all the Players. VBRUN300.DLL is not included, but all other listed files should be present in CANIMATE.ZIP.